Today’s design practice and technological capabilities allow us to imagine a completely innovative approach, offering natural interaction modes that can facilitate intuitive relationships between users and digital products. All this allows us to enrich the design by understanding the emotional, experiential aspects of interaction with these artifacts.

Labyrinth is a project that combines past and present. It is based on a game that, in its analog version, has been present for more than 20 years. Ideas and operation are unchanged but are implemented thanks to current hand-tracking technologies. It’s a game that has never been fashionable, and in this new version it adds functional and aesthetic enhancements that make it again attractive and current. The following project participated and won the “Best in Class” prize at Maker Faire in New York and Rome in 2014.

September, 2013
Best in class Maker New York